Protected Content

Please enter the password to access this page

UNITED sTATES MARINE CORPS

UNITED sTATES MARINE CORPS

Design Execution

Design Execution

Design Execution

Introduction


For 15 years, the enterprise recruiting systems used by the USMC went largely unchanged. What began as a monolithic solution evolved into a patchwork of eight separate applications, all shaped by operational workarounds rather than user needs.


My role began with a single system redesign. It ended with a complete design realignment of the entire enterprise suite, informed by research, structured thinking, and ruthless friction reduction.

THE RESULTS

THE RESULTS

Time on Task Reduction

Time on Task Reduction

67%

67%

67%

Error Rate Drop

Error Rate Drop

22%

22%

22%

Hours Saved Per Week

Hours Saved Per Week

19

19

19

The Recruitment Application is used by 4,000+ recruiters daily. Originally built when door-knocking was the norm, it was burdened by obsolete workflows and entrenched user habits.


The challenge: Rebuild this system from scratch. Without alienating users conditioned to its flaws and lay the groundwork for a unified ecosystem.

Key Principles


  • Show age, not date of birth — eliminate unnecessary cognitive steps.

  • Flag anomalies visibly — reduce decision paralysis.

  • Minimize onboarding — make functionality self-evident at a glance.

  • Leverage repetition — eliminate waste in high-volume interactions.


enterprise unification

My design approach is influenced by Larry Marine’s “Disruptive Research” model. It favors foundational change over incremental tweaks; built on ethnographic research, domain literacy, and questioning defaults.


We didn’t just modernize old patterns. We questioned whether those patterns should exist at all. But we did it within the constraints of military doctrine. Studying recruiting SOPs to ensure full compliance with USMC policies and secure information handling.


More Contributions

More Contributions

More Contributions

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.

Antoine de Saint-Exupéry